Showing posts with label process. Show all posts
Showing posts with label process. Show all posts
Sunday, 6 January 2013
Fenerbahçe Ülker Sports Arena - Design Process Video Clips. Duration : 3.93 Mins.


Design Architect and Master Planner DDG info@ddg-usa.com 410 962 0505 main DDG_design twitter DDG.Traveller facebook www.ddg-usa.com 3700 O'Donnell Street Baltimore, Maryland 21224 USA Ülker Sports Arena Design/Completion: 2009/2012 Location: Istanbul, Turkey Developer: Ülker Group Size: 613320 square feet/57000 square meters, 14.1 acres/5.7 hectares As one of the most popular sports clubs in Turkey, Fenerbahçe SK occupies a position of social and sporting prominence in Istanbul culture. It is appropriate then that the new home for the club's competitive and successful basketball team play its matches in an extraordinary and inspired new setting. AtaPark is a state-of-the-art sports, lifestyle and entertainment development comprising of a multiuse arena, shopping, hotel, parking, offices, cinemas and theater uses focused around an interactive multimedia events plaza for the city of Istanbul. The sleek, 12500 to 14000-seat (depending on the type of event) multi-use arena at the heart of the new project is designed to accommodate a variety of sports activities, musical performances, trade shows and promotional events. Connected to the arena will be a three-level sports lifestyle center designed to accommodate a diverse mix of retail options, including cinemas, restaurants and cafes. The center overlooks a dynamic open-air events plaza, a spectacular oval-shaped space that can comfortably accommodate game-day crowds as well as function as a stand-alone dining and ...

Thursday, 27 December 2012
TEDxCarletonU 2010 - Manuel A. Báez - Crystal & Flame: Form and Process Tube. Duration : 15.53 Mins.


Architect and Associate Professor Manuel A. Báez incorporates the theme of the Crystal & Flame as he presents an overview of his architectural research and work. The metaphoric theme relates to the ubiquitous correlation between static form/structure and dynamic process or constraints and freedom that is intrinsically found throughout abstract, physical and biological phenomena. For further information on the theme please visit: manuelbaez.pbworks.com Associate Professor Manuel A. Báez has been at the Carleton University Azrieli School of Architecture and Urbanism since January of 2001. Previously, he taught in the United States at The Cooper Union for the Advancement of Science and Art in New York City and Rhode Island School Design in Providence, RI. His work as an architect, artist and researcher draws inspiration from the generative potential of the forms, structures and integrative systems generated by elemental processes that exist throughout the natural environment. His educational concerns, interests and objectives are focused on the development of teaching methods and procedures derived from the research. Báez has extensively exhibited and lectured on his work and research in various international conferences and institutions. The work has been funded by such agencies and institutions as the Canada Council for the Arts the Social Sciences and Humanities Research Council, the New York Foundation for the Arts, the Cooper Union for the Advancement of Science and Art ...

Wednesday, 26 December 2012
Nick Sonder Process 2 - Generating different drawing types from a single model Video Clips. Duration : 9.50 Mins.


Nick shows how he uses 1 SketchUp model as a reference for creating various drawing types, including sections, elevations, reflected ceiling plans, etc. All line work is created in a similar maner as was explained in the overview video.

Sunday, 23 December 2012
Robert Mars American Artist discusses his process and concepts. Video Clips. Duration : 4.18 Mins.


Robert Mars discusses the concepts behind his artwork and how the 1960's had significant impact in creating icons of American history that still have relevance today. These icons exist in architecture, furniture design, typography, Automobile design, as well as the socialites and movie stars of the era. Mars is a product of the subdivided and nuanced skateboarding subculture of the early 1980's. In the pre-internet era, where information was not instantly available to millions, any show, meet-up, or happening might be advertised on one flyer or by word of mouth. Only those "in the know" had access to their personal heroes, their icons. In merging his concept of personal idols with those of a more mainstream audience, Mars has focused his work on a deeper analysis of what he considers a "Golden Age" of more accessible American personalities. He has always been fascinated with the era of the 1960's. His early work reflects many of the architectural and mechanical icons of the era. Muscle cars, motels, logos, and hulking monuments to the "modern" feeling of the 1960's permeate his sometimes-lonely landscapes. His more recent work celebrates the culture of celebrity of the 1960's. He is attuned to the instantly recognizable luminaries and idols of the era. The feeling is that there was a tighter cast of characters that achieved the zenith of their popularity in the 60's. There were no "instant internet" celebrities, and instead we live with the myth of more of the enduring ...

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