Showing posts with label Detroit. Show all posts
Showing posts with label Detroit. Show all posts
Thursday, 3 January 2013
AVE STUDIO - Virtual Reality Museum & Library; Cranbrook Academy of Arts, Detroit, MI Video Clips. Duration : 3.25 Mins.


www.avestudio.net A Binary Future For this particular project, we attempted to, in a sense, 'buck the trend' of what is generally thought of as 'architecture.' Although initially half-jokingly doing so, we explored the idea of what architecture could mean: not solely bricks, mortar, or steel, but also the architecture of a computer chip. Both of these entities share the same word, but in each case, they have very different meanings. We wanted to bring the architecture of a computer chip together in a melting pot with the architecture of built construction. The museum was to be designed of solid materials-concrete, glass and steel. All of these materials have neutral or cool tones to them, which we used as an expression of the futuristic theme. The radial plan and a transparent geodesic dome were intended to echo the physical exhibits within. The true exhibition spaces, however, were to actually be in virtual reality. Essentially, a visitor could step into a gyroscopic sphere made of a metal mesh while wearing a lightweight headpiece, and program the exhibit to simulate almost anything as they walked around in the virtual space. The visitor would no longer be limited to artifacts and pottery in a glass showcase, they would literally be able to experience any conceivable event in history, the present, and in all possibility the perceived future. After some research, we discovered that the core technology does exist, and if taken a step further, the idea of a truly virtual ...

Friday, 28 December 2012
Architecture of Deus Ex Human Revolution #2: Detroit Streets part 1 Tube. Duration : 21.30 Mins.


In this video, we look at the southern part of Detroit in game. A number of ideas are introduced, including the use of mythology and symbolism in the game, the pros and cons of using concept artwork as the basis of architectural design and the use of contrasting architectural styles to express the conflict between the past and the future, the disadvantaged and the privileged.

Thursday, 27 December 2012
Architecture of Deus Ex Human Revolution #4: Detroit Building Interiors Video Clips. Duration : 26.62 Mins.


In this video, we look at the interior areas of the buildings in Detroit. We first visit the apartment of the main character, Adam Jensen, and discuss how the design of that space relates to the character. After that, we look at the interior of the Detroit Police Department, the first gameplay area. The point is made that gameplay areas generally have fewer narrative elements, and vice versa. Finally, we visit Derelict Row, another gameplay area. While this area functions well for the purposes of gameplay, the spaces make little sense for the functions that the building would have served, highlighting the compromise between realism and playability.

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